Instructional Technology Developers
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Instructional Technology Developers
Houghton Mifflin Company
Houghton Mifflin is one of the leading educational publishers in the United States, publishing textbooks, instructional technology, assessments, and other educational materials for teachers and students of every age. The Company also publishes an extensive line of reference works and award-winning fiction and nonfiction for adults and young readers.
McGraw-Hill Education
McGraw-Hill Education addresses virtually every aspect of the education market from pre-K through professional learning. Using traditional materials, online learning and multimedia tools, we empower the growth of teachers, professionals and students of all ages. Our technical innovations are changing the way people learn, with e-books, online tutoring, customized course Web sites and subscription services. We are also a leading provider of reference and trade publishing for the medical, business, engineering and other professions.
LeapFrog SchoolHouse
LeapFrog SchoolHouse classroom solutions combine research-based curriculum with multisensory technology to advance student achievement and inspire a love of learning.
Smartroom
Smartroom primarily develops "interactive student response system" hardware and software - the system includes proprietary remote controls which allow individual students to respond to "multiple choice, true-false, yes-no and survey style questions" posed by a lecturer/professor. Smartroom focuses on three primary segments of education: K-12, University, and Corporate Training.
Smart Technologies
Smart technologies is the maker of SMART Board interactive whiteboards and related software and hardware. Their other products include SynchronEyes classroom management software, which allows teachers to view multiple students' computer screens simultaneously, and a concept-mapping tool.
Promethean
Promethean is a maker of interactive whiteboards and remote response systems.
Tabula Digita
Tabula Digita is a startup educational game company that creates first-person shooter math games based on James Gee's principles of educational technology. The games have "all of the action adventure fun associated with mainstream games while simultaneously providing an efficient learning environment to better prepare students for high stakes exams."
Plato Learning
One of the biggest classroom and individual instructional development providers nationwide.
Aleks Learning
Aleks Learning is a developer of adaptive mathematics instruction and assessment software. From the website: "ALEKS is a web-based, artificially intelligent assessment and learning system. ALEKS uses adaptive questioning to quickly and accurately determine exactly what a student knows and doesn't know in a course. ALEKS then instructs the student on the topics she is most ready to learn. As a student works through a course, ALEKS periodically reassesses the student to ensure that topics learned are also retained."
AlphaSmart
AlphaSmart, now a subsidiary of Renaissance Learning, makes portable word processor/laptop devices which are targeted to the education market.
MIND Research Institute
This is a California research-based system developed by a university to teach math using simple games with a penguin.
Wireless Generation
Specializes in assessment and evaluation tools that work on handheld devices.
Tom Snyder Productions
Tom Snyder Productions, now a subsidiary of Scholastic, was founded in 1980 and has developed a range of educational software products.


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